Tuesday, June 28, 2011

Day 12

Before I start the day working my butt off due to my burning passion for cg film production, I'm gonna post these pretty cool references for easy access for myself while I'm working.

Apache Kills Terrorists
http://www.youtube.com/watch?v=uMEmSoi07a4&feature=related


Apache Helicopter Kill Cam
http://www.youtube.com/watch?v=EIxvzD9k_SI&feature=related


Apache Helicopter kills 7 terrorists
http://www.youtube.com/watch?v=S2ZV1wUNwEk&feature=related


Boeing AH-64 Apache Destroys Tank
http://www.youtube.com/watch?v=snubx4tkxRY&feature=fvsr


Lockheed Martin Hellfire Missile Test
http://www.youtube.com/watch?v=kFGMBrCuyXI

Umm if you're a terrorist and you're reading this, please don't get the wrong idea.
If you understand english, this is for my project. >.<

___________________________________________________________________________________


In the meantime, I'm working on test renders for the missile explosions.

Pyro is being used if anyone is wondering.

I plan to create a system where particles will somewhat be emitted from the end points of the density of the pyrofields to achieve a dusty shockwave effect surrounding the explosion.

These are not complete renders, they were kinda rendering halfway to about 4% - 6% and I stopped the renders since they were taking too long to process.
Thus you can see it's a little pixelated.








___________________________________________________________________________________

In the afternoon, Zack gave us a class on lighting and rendering.

He taught us how to render using mantra ipr.

He also taught us how to use the lights in houdini to create a 3 point lighting setup.

Most importantly, he taught how to control the lights, especially spotlights.
(cone angle, delta, light types etc)
Some cool new notes about lighting in houdini:
Key light - Spotlight
Fill light - Environment light
Rim light - Spotlight
Bounce light - Distance light

With the new knowledge he gave us, I spent the rest of the day setting up my scene making use of spotlight, environment light and global illumination light.

Oh and I also added a sphere surrounding the whole terrain which is meant to act as a constant "hdri" for the scene.

Test Renders Without Caustics

Oh! Guess what...

Stupid blogger won't allow me to upload files again...

I'll show my renders in the next post hopefully.

No comments:

Post a Comment