Day 19
Today I've started painting my terrain height map using photoshop.
I don't have any renders or screenshots to show now so I'll upload them tomorrow.
I have to finalize the height map soon.
Once again I've gotta edit my project schedule plan.
Steven came over today to review our progress.
Things for me to take note of:
1) Instead of using a bezier curve to rotate the propellers, use a linear curve to enable rotations starting with constant velocity at the first frame.
2) Finalize the terrain model asap so that I can proceed to texturing.
3) Render out separate terrain geometry in background. Different environment light can be used for this terrain to produce atmospheric effect.
4)Apache, convoy, terrains and simulations should be rendered separately for faster production.
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