Tuesday, July 12, 2011

Day 22

The overnight test batch render has been completed.

Here's the final output.

Project Hellfire: Shot 02 Test Batch Render 01
Artist: Bryan Isaac Emmanuel




After viewing the output a couple of times, I've found a couple of issues with the scene.

Issues to solve:

1) Animation frame 1 to 500, apache movement too slow. Refine overall animation.

2) Particles too thick, sprite scale? Oversampling?

3) Unnecessary particles being cooked after frame 680. Limit particles rendering frame range during separate pass? Hide particles?

4) Hide 2nd apache when not in camera view.

5) UV unwrap apache? Finalize texture.

6) Machine gun bullet spray particle network not done.

7) Create curve road geometry for convoy.

8) Dust particles emission from back of convoy.

The animation of both apache seem bloody crappy in my opinion.

Animation still needs perfection.

I'll solve these issues and test render again tonight.

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Alright I've made some major changes to the overall animation and added in missing textures, explosions etc.

I'm leaving this work station to render overnight once again.

In the meantime here's a single frame test render, there was another nicer one but blogger wouldn't let me post it...



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