Wednesday, July 27, 2011

Day 33

I've updated the production schedule once again.

Today's To Do List:

1) Ask Zack how I should carry out generation of fog in scene.

2) Ask Ziggy what improvements can be made to my current particle system.

3) Resume watching intermediate pyro lectures.

The latest pyro batch render with the secondary particle smoke simulation couldn't be completed due to hard disk memory error.

20 frames were rendered so I don't really see any point in putting up a composited version. Thus, I'll just upload a couple of frames.

Frame 01


Frame 05





Frame 10




Frame 15




Frame 20





Damn,

no where close to my realistic referenced expectations.


-

6:16 pm



Today credits go to Zack for spending most of his time guiding me in lighting.

We spent most of the day practicing the setting up of zdepth passes and discussing final tweaks to be made to the lightings and textures.

For the atmospheric fog effect I'll add it in comp once the zdepth pass is rendered out. Same goes for the depth of field.

Zack also taught me how to render ambient occlusion in houdini.



Charles taught me how to procedurally create a ramp for my spherical sky by creating a ramp parameter in mantra surface. No lights are needed to light up the sphere, the material acts like a constant.


I just found out that the price to pay for rendering together with the spherical-sky is that I can't render using PBR. I'll render using separate mantras anyway so it shouldn't be a problem.

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