Counting this week, I have 3 weeks left to complete Project Hellfire.
Let's start off with what I plan to do today.
1) Pyro - particles test simulations.
2) Atmospheric fog test.
3) Texturing and Shaders upgrade.
This post will be continued.
-
6:06 pm
I spent today working on the secondary smoke blast simulation using particles to drive the pyro simulation. It worked out pretty okay as a start but I'm planning to ask Mr Ziggy for more guidance regarding the motion of particles to make my simulation more realistic.
Thus I have not touched any lightings or textures in my scene yet.
I'll head home soon to composite and post the flipbook and pyro batch render tests.
-
10:11 pm
Project Hellfire: Pyro Test Batch Render 03
Artist: Bryan Isaac Emmanuel
Link: http://www.youtube.com/watch?v=AG1cwB7-mEQ
Primary pyro simulation.
Project Hellfire: Pyro Flipbook Test Render 02
Artist: Bryan Isaac Emmanuel
Link: http://www.youtube.com/watch?v=uYt5rUIBrIk
Secondary smoke blast test.
This is a flipbook test. Shaders have been tweaked. Scene has been left on workstation overnight to test batch render. We'll see the final outcome of this flipbook tomorrow.
No comments:
Post a Comment