Day 29
Check out my latest batch render test.
Project Hellfire: Shot 02 Test Batch Render 07
Artist: Bryan Isaac Emmanuel
Link: http://www.youtube.com/watch?v=Qu9dCRY5UHA
I'll resume textures and lighting touch ups soon.
For now I'll take a break and test run some pyro simulations and machine gun particle effects.
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Thanks to the pyro lectures and the notes which I've gathered, I understand what I'm doing when I go about tweaking stuff in the pyrosolver.
The previous post includes all my pyro notes I've written down yesterday.
Here are some current test renders.
These are unfinished renders as they're taking quite long to render this much already.
I'm just testing out the overall look of the simulation, no tweaking of shaders yet.
One important factor which I had to keep taking note of is the amount of time each hellfire missile strike explosion is limited to.
At the same time I'm referring to a collection of reference videos which I've posted in previous posts.
That's when I realized that I might need a secondary pyro simulation to create a volume of fierce, fast spiky smoke shooting outwards (they're flying debris actually) as seen in most explosions.
1 - 8 frames the ignition shall be the most vigorous.
9 - 25 frames smoke take over 85% of the simulation at accelerating speed.
These simulation tests are not close to perfect or realistic.
I'll have to ask Steven how he feels about my simulation test results tomorrow.
Shot2 render looks nice. What happened to Evan's tips on imagining the camera as handheld? That means we tend to overshoot the subject and the return to focus (natural human error) while panning and rotating and also not having too smooth a camera, a little bobbing e.g. when panning down to intro heli fly-in, try an overshoot downward before reaiming on the helicopters. Sometimes imperfection helps to sell the realism.
ReplyDeleteThanks for the advice Mr Michael. I nearly forgot about the handheld solution. Would it be best to adjust the depth of field and focus randomness in houdini camera or in post-production? As for the camera movements do you think it would be best to just add noise to the translation axises like how Mr Douglas did for his camera movements?
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