Friday, July 29, 2011

Day 35

I'm transferring all my project files into the render farm folder where I can finally start batch rendering my scene with separate geometries, fog, simulation effects etc.

Re-referencing of geometries and textures in progress...



Post will be updated.

Let's hope everything will turn out fine!

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4.38 pm

I've been doing test renders using the render farm for quite a while now.

So far I've had not much issues (only a little but solved) and I should be able to leave the render farm working on my scene over the weekends.

Here's the geometry separation & render passes setup I'm using to test over the weekend.

Apache01

Micro/ PBR

Direct Diffuse
Direct Reflect (Specular)
Indirect Reflect (Reflection)
Direct Shadow Matte

Apache02

Micro/ PBR

Direct Diffuse
Direct Reflect (Specular)
Indirect Reflect (Reflection)
Direct Shadow Matte

Road

Micro/ PBR

Direct Diffuse
Direct Reflect (Specular)
Indirect Reflect (Reflection)
Direct Shadow Matte

Convoy

Micro/ PBR

Direct Diffuse
Direct Reflect (Specular)
Indirect Reflect (Reflection)
Direct Shadow Matte

Terrain Main

Micro/ PBR

Direct Diffuse
Direct Reflect (Specular)
Indirect Reflect (Reflection)
Direct Shadow Matte

Terrain Background

Micro/ PBR

Direct Diffuse
Direct Reflect (Specular)
Indirect Reflect (Reflection)
Direct Shadow Matte

Sky Sphere

Micropolygon

Beauty

-

Here's the official setup I'm using for final renders.

Apache01


Micro/ PBR


Direct Diffuse
Direct Reflect (Specular)
Indirect Reflect (Reflection)
Direct Shadow Matte
Ambient Occlusion

Apache02


Micro/ PBR



Direct Diffuse
Direct Reflect (Specular)
Indirect Reflect (Reflection)
Direct Shadow Matte
Ambient Occlusion

Road


Micro/ PBR


Direct Diffuse
Direct Reflect (Specular)
Indirect Reflect (Reflection)
Direct Shadow Matte
Ambient Occlusion

Convoy


Micro/ PBR


Direct Diffuse
Direct Reflect (Specular)
Indirect Reflect (Reflection)
Direct Shadow Matte
Ambient Occlusion

Terrain Main


Micro/ PBR

Direct Diffuse
Direct Reflect (Specular)
Indirect Reflect (Reflection)
Direct Shadow Matte
Ambient Occlusion

Terrain Background


Micro/ PBR


Direct Diffuse
Direct Reflect (Specular)
Indirect Reflect (Reflection)
Direct Shadow Matte
Ambient Occlusion

Sky Sphere


Micropolygon



Beauty

Fog

Micropolygon

beauty

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I'm having problems batch rendering out fog in HD. I'll figure out ways to optimize my fog renders.

I'll add ambient occlusion to the current setup I'm using after the weekend test render.

At the same time I'll watch some nuke tutorials over the weekend since I have to consistantly keep using it to separate out the passes and test composite from the exr image files.

I've decided to use .exr format instead of .png as exr is much easier to use since it compiles all the passes together.

Nuke is a good compositing software for separating out the passes.

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5.49 pm

Aww crap!

Jia Bao just reminded me that Ariinstructed us to only use the render farm from Tuesdays to Thursdays every week.

I wasn't even supposed to use the render farm earlier oops :P

Anyway I've let the workstation render over the weekend instead.

Let's see how it goes.

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