Day 23
Looks like I have to re-edit my production schedule once again due to unforseen circumstances.
Firstly, Side Effects will be going over to SIGRAPH in august.
At the same time, we're planning to go to vegas during that week.
Thus I'm gonna cut off 1 week from the production schedule.
So I'm left with about less than 5 weeks to complete project hellfire.
Damn.
Let's DO IT!
Here's a 2nd test batch render sequence rendered overnight.
Project Hellfire: Shot 02 Test Batch Render 02
Artist: Bryan Isaac Emmanuel
It's a slight improvement, I'm gonna tweak the overall animation (apache and camera) one last time. After that it'll be finalized.
The previous batch render took 17hours 30minutes to render believe it or not. Furthermore I had to interrupt the rendering at frame 770 since it was taking too long.
This batch render however finished rendering by the time I came into the office this morning.
Why the time difference?
In the previous sequence I rendered using ray-traced shadows.
In the 2nd batch render I used depth map shadows. However the depth map shadows are screwing around in the scene if you notice that huge shadow box casted randomly in the center of nowhere.
Issues to solve today:
1) That big square patch of shadow in the scene is getting on my nerves, I'm so gonna remove it.
2) Get a geometry road up and running for the convoy to sit their asses on.
3) Create a network of particles emission from machine gun turret.
4) Dust particles emission from the back of the convoy.
5) Secondary heightmap for "matte painting" background.
That's kinda what I plan to finish by today.
Followed by another test batch render overnight tonight.
No comments:
Post a Comment