Day 37
Let's get back into action.
I've given myself sudden motivation by setting a goal and a reward.
After the success of Project Hellfire, I'll look forward to hanging out with all my childhood friends as much as I want back in Singapore.
For now, let's finish what I started.
Ziggy left for his meetings and said he'll be back to review my particle simulations.
So while waiting I'll do a couple of pyro test renders using the render farm and make some improvements to the particles myself before Ziggy comes back.
This is one of the best references I've found so far:
Apache Rocket Show
http://www.youtube.com/watch?v=i2zx502RHCA
I'm still thinking if it's a good idea to over exaggerate the explosions from the hellfire missiles.
For the sake of awesome visual effects hmm?
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4:01 pm
Ziggy gave me some cool tips and guidance to doing a missile trail.
He showed me some references from his demo reel:
http://www.youtube.com/watch?v=n0soc8xV-WA
Ziggy mentioned that when using sprites and particles to simulate smoke, always control the simulation using color, alpha and scale ramps.
Here's an important factor Ziggy asked me to take note of when working with sprites/ particles.
Sprite Alpha: Starts Transparent => Almost Opaque => Translucent => Transparent
Sprite Scale: Starts 0 => Medium => Big => Bigger
I'm still working on it and adding improvements.
I tried the method on the convoy dust emission too.
Ziggy is busy having a conference meeting with dreamworks.
I'll ask him for more advice when he's free.
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