Day 40
Today's plan is to finally get the whole scene finalized with simulations and particles inside.
I didn't get the chance to explain what I did in yesterday's post so I'll explain it in today's post.
Oh and we're leaving for vegas tomorrow.
I'm feeling pumped and excited.
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1:09 pm
Update
Machine gun fire particles emission enabled.
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Saturday
1:11 am
I've just finished packing up my stuff for vegas and grand canyon.
We're leaving early in the morning for Universal Studios.
I'm feeling damn excited.
Here are two videos showing some new elements I've added into the scene.
1) Pyro Simulated Explosions
Note: I cached out a few frames of each simulations for testing. I've left 2 workstations to rop out the bgeo sequence of all 4 pyro simulations over the weekend. I'll see to it once I'm back from Vegas.
Project Hellfire: Simulation/ Scene
Artist: Bryan Isaac Emmanuel
Link: http://www.youtube.com/watch?v=tsq5bpJLFSI
2) Particle Simulated/ Driven Bullets Impact
Note: The bullet particle system is still in construction. No finalization yet till next week.
Project Hellfire: Particle Collision/ Scene
Artist: Bryan Isaac Emmanuel
Link: http://www.youtube.com/watch?v=OX1oFGmow-0
Thanks to Mr Ari for lending his account over to me for the basics bullets tutorial. I had to resort to some improvisations and upgrades for it to work in this scene.
Alright I'm gonna take a nap now.
VEGAS HERE I COME!!!
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