Friday, August 19, 2011

Day 50

This project is giving me the goosebumps of epicness as the end draws near.

This is the final run.

Here's a list of my rendering progress:

Particles

Missile Trails (Render Farm: 99%) - Everything rendering according to plan.

Convoy Dust (Render Farm: 99%) - Slight hiccup as opacity changes at mid point, tried to fix twice but didn't work. Can be fixed by just rendering a couple of frames and mixing two layers of dust in nuke.

Damaged Convoy Smoke (Render Farm: pending) - Still deciding whether to send remaining 98 frames to render farm to render due to long queue.

Machine Gun System (Workstation 12: pending) - Frames remaining, 92.

Simulations

Explosions 01, 02, 03, 04 (Render Farm: 45%) - Elapsed Time 3 days 23 hours. ETA 3 days 20 hours.

Explosion 05 (Workstation 12: 97%) - Rendering 1 frame left, frame 650 which was screwed up.

Explosion 06 (Workstation 07: 25%) - 31 frames left.

Shadows

Setting up a new file for rendering remaining explosion shadows and zdepth pass.

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11:50 am

SCREW UP ALERT! SCREW UP ALERT!

Just found this out when compositing the missile trails and convoy dust particles in nuke.

Missile trail particles and convoy dust particles have been screwed up due to wrong intensity.

However if I decrease the intensity I won't receive ANY particles.

Particles

Missile Trails -Setting up

Convoy Dust - Setting up

Damaged Convoy Smoke (Workstation 08: 1%) - Just sent to Workstation 08

Machine Gun System (Workstation 12: pending) - Frames remaining, 92.

Simulations

Explosions 01, 02, 03, 04 (Render Farm: 45%) - Elapsed Time 3 days 23 hours. ETA 3 days 20 hours.

Explosion 05 (Workstation 12: 75%) - Rendering 1 frame left, frame 650 which was screwed up.

Explosion 06 (Workstation 07: 27%) - 31 frames left.

Shadows

Setting up a new file for rendering remaining explosion shadows and zdepth pass.

-

3:25 pm

Particles

Missile Trails & Convoy Dust (Workstation 12: 25%) - Everything rendering according to plan.

Damaged Convoy Smoke (Workstation 08: 80%) -Rendering according to plan.

Machine Gun System (Workstation 08: pending) -Waiting for damaged convoy smoke to finish rendering.

Simulations

Explosions 01, 02, 03, 04 (Render Farm: 46%) - Elapsed Time 4 days 03 hours. ETA 4 days 22 hours.

Explosion 05 (Workstation 12: 100%) - done

Explosion 06 (Workstation 07: 25%) - 31 frames left.

Shadows

Setting up a new file for rendering remaining explosion shadows and zdepth pass.

-

3:46 pm

Particles

Missile Trails & Convoy Dust (Workstation 12: 28%) - Rendering according to plan.

Damaged Convoy Smoke (Workstation 08: 100%) - done

Machine Gun System (Workstation 08: 15%) - Rendering according to plan

Simulations

Explosions 01, 02, 03, 04 (Render Farm: 46%) - Elapsed Time 4 days 03 hours. ETA 4 days 22 hours.

Explosion 05 (Workstation 12: 100%) - done

Explosion 06 (Workstation 07: 30%) - 27 frames left.

Shadows

Setting up a new file for rendering remaining explosion shadows and zdepth pass.

-

5:58 pm


Alright things are a little less hectic around here and I've calmed down.

I've fixed up my composited scene and solved several issues in nuke.

Particles

Missile Trails & Convoy Dust (Workstation 12: 50%) - Rendering according to plan.

Damaged Convoy Smoke (Workstation 08: 100%) - done

Machine Gun System (Workstation 08: 100%) - done

Simulations

Explosions 01, 02, 03, 04 (Render Farm: 47%) - Elapsed Time 4 days 06 hours. ETA 5 days 12 hours.

Explosion 05 (Workstation 12: 100%) - done

Explosion 06 (Workstation 07: 40%) - 26 frames left.

Shadows

Rendering beauty.EXR with Direct Shadow Matte Pass (Workstation 08: 2%) - 147 frames left.

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