Day 45
So we're back in the office.
After a week of crazy adventures in Vegas, Grand Canyon, Beverly Hills and Knott's Berry Farm.
I'll post my trip experiences in the post below when I have time over the weekends.
For now let's get to work.
My pyro caches are 90% complete. Just a little bit more rendering and I'll be on my way to working on the pyro shaders.
Things to accomplish today:
1) Finalize particle system for machine gun fire and shell casings.
2) Finalize pyro simulations in lighted scene.
3) Fix terrain fog.
4) Test pyro shaders.
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7:08 pm
I've got a couple of issues in which I need to approach Ziggy for solutions next week before I can pronounce it finalized.
The fog has also been fixed thanks to Steven. I've finally managed to batch render it out.
All pyro explosion simulations in the scene has been cached out and I'm leaving them to batch render over the weekends. The shaders seem fine at their defaults. I'll tweak them if needed.
Also I'm leaving a workstation to re-render the ambient occlusion for the scene because the previous render screwed up by giving me 22 missing frames.
Screenshots and a latest flipbook sequence will be uploaded in this post soon.
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12:12 am
Project Hellfire: Final Scene Lighting/Simulation Flipbook Test 01
Artist: Bryan Isaac Emmanuel
Link: http://www.youtube.com/watch?v=J5l9e2rQPSk
I've planned out a list of what I have to accomplish by next wednesday:
1) Mini explosions for destruction of last 2 tanks.
2) Finalize machine gun particle system, including sprites. (Requesting help from Ziggy)
3) Fix missile trail rendering problem.
4) Re-render shadow matte pass for whole scene.
5) Composite rendered fog and ambient occlusion.
6) Check and finalize all simulations.
7) Batch render all remaining simulations.
It's gonna be a hell of a week.
Well since this is project hellfire, why the hell not?
LET'S FINISH THIS!
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