Wednesday, August 17, 2011

Day 48

Today we received an email from our best ol' friend back in Singapore, Rap.

Thanks to him I've regained one last burst of motivational energy to finish Project Hellfire with success.

Updates:

1) Mini explosions for destruction of last 2 tanks. [done : monday]

2) Finalize machine gun particle system, including sprites. (Requesting help from Ziggy) [done : tuesday]

3) Fix missile trail rendering problem. [done : monday]

4) Re-render all particle simulations. [in progress : wednesday]

5) Re-render shadow matte pass for whole scene. [in progress : wednesday]

6) Re-render fog & ambient occlusion passes. [done : wednesday]

7) Composite rendered shadow matte, fog and ambient occlusion passes. [done : wednesday]

8) Colour correct scene in comp. [in progress : wednesday]

9) Check and finalize all simulations. [done : monday]

10) Batch render all remaining simulations. [in progress : wednesday]

11) Batch render zdepth [pending]

When I came into the office and checked the completed renders, I was like half YAY and half WTF.

My ambient occlusion and fog passes have successfully completed rendering.

That's the yay part.

The WTF part however...

My 2 small scale explosions failed to render in the render farm and the image sequence showed nothing.

BUT

I've setup the explosions to render on a machine this time and it's working out pretty well so everything is back on track.

All that's left to do now is to maintain order and stability in my rendering files and composite the completed renders that consistently come in.

At the same time, I'm documenting all my files, finding sound fx and preparing for the final presentation.

-

5:34 pm

Dan taught us the basics of using nuke today.

I'm still documenting my files.

The explosions are still being rendered in the farm at 25%.

The missile trail and convoy dust particles too at 90%.

I've been making sure the renders are stable and they are so far.

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