Tuesday, August 16, 2011

Day 47

Here's a recap of what I'll have to accomplish by tomorrow.

1) Mini explosions for destruction of last 2 tanks. [done : monday]

2) Finalize machine gun particle system, including sprites. (Requesting help from Ziggy) [done : tuesday]

3) Fix missile trail rendering problem. [done : monday]

4) Re-render all particle simulations. [in progress : tuesday]

5) Re-render shadow matte pass for whole scene. [in progress : tuesday]

6) Re-render fog & ambient occlusion passes. [in progress : tuesday]

7) Composite rendered shadow matte, fog and ambient occlusion passes. [pending]

8) Colour correct scene in comp. [in progress : tuesday]

9) Check and finalize all simulations. [done : monday]

10) Batch render all remaining simulations. [in progress : tuesday]

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11:44 am

I've just realized that once I finalize my machine gun particle system, I'm only left with rendering all my remaining stuff, sound fx and compositing!

Oh but that doesn't mean I can slack off and not improve my scene...

but well... what the heck

YEEEHAAAAAW!

Let's just pray that the renderings will be fast as I've put them into the render farm.

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3:09 pm


I've finalized the machine gun particle simulation, bullet casing drops AND smoke emission from the damaged convoy.

We've just received an email from Mr Ari stating that our presentation is next thursday and we must get everything ready by then.

Date: Thursday, August 25th.
Time: 10:00 am
1. Duration of each presentation no longer then 10 minutes.
2. Each student display their final rendered shot.
3. Show break downs of the shot.
4. Walk us through your networks and explain what were your technical challenges and how you solved them.

Now, time to setup the last few mantra nodes for batchrendering the remaining particle systems.

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3:37 pm


Done

Alright, now it's time to make sure that everything is rendering accordingly.

This has been the longest 3 months in my life, the most worth it too.

Let's finish this.

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